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Silent sniper rifle fallout 3
Silent sniper rifle fallout 3




  1. #SILENT SNIPER RIFLE FALLOUT 3 FULL#
  2. #SILENT SNIPER RIFLE FALLOUT 3 PC#

After the fire button is pressed, the scope aim will very rapidly jump up and shift slightly to the right almost at the same time the shot is actually fired. However, the point of impact is higher than where the center of the scope is aimed.

#SILENT SNIPER RIFLE FALLOUT 3 PC#

  • PC Playstation 3 Xbox 360 Outside V.A.T.S., with 100 Small Guns, the weapon can shoot as far as the game will draw non-player characters (playing at high resolutions will greatly improve non-player character visibility).
  • This smuggler respawns every 73 in-game hours.
  • After exiting the underground lab, there is a smuggler carrying a sniper rifle and frag grenades on a small island south of where the Lone Wanderer climbs the ladder out of the lab.
  • On the elevated platform just south of the Wastelander campsite.
  • Inside the Old Olney Underground, behind a large pipe in the basement with the deathclaws, with ammunition.
  • It can also be used as part of a gear package.
  • During the Anchorage Reclamation simulation, one can be found overlooking a ridge.
  • Be aware that there are several heavily-armed Talon Company mercs in the area. It is lying on a table at the southeast high bunker.
  • In the entrance of Fort Bannister, south of the Jalbert Brothers Waste Disposal.
  • A Talon Company merc in the Capitol Building, in the upper floors of the Hall of Columns, uses one.
  • The random encounter character, Sam Warrick, carries one.
  • Wheaton armory has two sniper rifles in the missile silo behind a Very Hard locked door.
  • Another one is carried by a Chinese remnant sergeant.
  • In Mama Dolce's, one can be found on a Chinese remnant soldier on the balconies overlooking the shipping yard.
  • In the elevated shack to the south of Warrington trainyard, along with some.
  • When facing the park in front of Hubris, it is the last building to the right.
  • The second floor of a ruined house near Hubris Comics along with some ammunition and a skill book.
  • Knight Captain Dusk of the Brotherhood of Steel has one.
  • Allistair Tenpenny of Tenpenny Tower uses one.
  • Arkansas defends the town of Minefield with one.
  • If one accepts the quest You Gotta Shoot 'Em in the Head from Mister Crowley in the Underworld, he will supply one.
  • silent sniper rifle fallout 3

    Behind Arlington Library, in Talon Company recon camp respawns with merc.The hollowed-out rock south of Megaton.This raider also respawns every 72 hours. On the bridge/overpass exactly north of Vault 101, south of Big Town, on the fourth or fifth raider from the beginning of the bridge.There is also a raider on the catwalk between the Offices East and Offices West buildings who carries a sniper rifle and has some ammunition nearby. Every 72 in-game hours the raiders respawn. In the Bethesda ruins, there is a raider with a sniper rifle west of the Offices West building very close to the spawn point.Deathclaw sanctuary - Two can be found on the bodies of raiders.Sim version - Unobtainable through normal gameplay.ĭamage per attack (damage per projectile)ĭurability (number of attacks before breaking).It also fires slightly faster and has slightly less recoil when using the scope. Reservist's rifle - Also identical to the sniper rifle in strength, the Reservist's rifle uses less AP to fire, but only holds 3 rounds in a magazine.However, it pays for this ability with a reduced critical chance of 3. Victory rifle - While identical in strength to the sniper rifle, the Victory rifle has an additional 200 item HP, and knocks down targets with critical hits.Heavy use of this weapon will require merchant repairs due to the relative scarcity of these rifles.

    #SILENT SNIPER RIFLE FALLOUT 3 FULL#

    The sniper rifle can fire a total of about 83 rounds, the equivalent of 17 reloads, from full condition before breaking. They are utilized best from high vantage point locations.

    silent sniper rifle fallout 3

    Sniper rifles can cause the same result as the Bloody Mess perk even if the player character has not chosen that perk. A crippled arm will result in severe sway while using the scope, regardless of the Small Guns skill level. At 100 points in Small Guns, the scope has no sway at all. The sniper rifle's sway can be reduced with either a higher skill level in Small Guns or by entering sneak mode.






    Silent sniper rifle fallout 3